7. |
Pairing Numbers
Before the pairings are made for the first round, the list of
participants is prepared and the players given Pairing Numbers according to
their rank in the list. Number 1 is the player with the highest rank and rating.
In these rules No. 1 is said the have the highest pairing number. Players with
the same rating or without FIDE ratings are ranked in order of FIDE title,
perhaps local rating, and then by lot. Pairing cards (see Rating Rules, B.02)
may be used to record players' data. |
8. |
Awarding the Bye |
8.1 |
If in any round the number of participants is uneven, the Bye
is awarded to the player with the lowest rank in the lowest score-group.
|
8.2 |
A player may receive the Bye only once. A player who has won a
point by default may not be awarded a Bye subsequently. |
8.3 |
A player awarded the Bye scores one point for the round. He
does not have an opponent in that round and is considered to have had no colour.
|
9. |
Pairing a Score-group |
9.1 |
Two players who have not yet played each other are said to be
compatible provided that the pairing will not require either player to have the
same colour in three successive rounds, or to have three more of one colour than
the other. |
9.2 |
The players with the same score form a score-group. The Median
Score-group is the score-group with players having the score equal to half the
number of rounds that have been played. Pairing begins with the highest
score-group and proceeds downward until just before the Median Score-group, then
continues with the lowest score-group and proceeds upwards to the Median
Score-Group which is paired last. The Median-Score-group is paired downward.
|
9.3 |
Before the players in a score-group are paired, the players in
the score-group who have no suitable opponents for the following reasons are
identified and transferred to a neighbouring score-group:
- the player has already played all the players of his score-group; or
- the player has already received two more of one colour over an equal
allocation and there is no compatible opponent available in the score-group to
enable him to have a permissible colour; or
- the player has already received the same colour in the previous two rounds
and there is no compatible player in the score-group to enable the player to
have the alternate colour; or
- it is necessary to make even the number of players in the score-group.
Such a transferred player is described as a floater. Rules on
how to select the floater, if a choice is available, are given in the section on
"Floater Selection Rules". |
9.4 |
The players in a score-group, after transfer of players where
necessary, are arranged in the order of their pairing numbers and the players in
the top half are tentatively paired with the players in the bottom half. These
pairings are said to be proposed pairings, to be confirmed after scrutiny for
compatibility and proper colour. If the players in a score-group are numbered :
1, 2, 3 ... n, then the proposed pairings are (ignoring colours): 1 v (n/2 + 1),
2 v (n/2 + 2), 3 v (n/2 + 3) ... n/2 v n. |
9.5 |
Where a proposed pairing would result in the pairing of players
who have already played each other, the lower numbered player of the two is
exchanged for another within the same score-group. Further exchanges of
opponents may be made to allow alternation or equalisation of colours where
possible. How players are exchanged is described in the "Exchange Rules".
|
9.6 |
Pairing a blocked median score-group
If the median score-group cannot be paired it should be
extended step by step under the following rules:
- if the number of floaters from higher score-groups is larger than the number
of floaters from lower score-groups the next pairing of the lower score-group
shall be cracked and the players of this pairing shall be treated as additional
floaters from the lower score-group. Then the pairing of the median score-group
is started again.
- if the above condition is not fulfilled, then the next pairing of the higher
score-group shall be cracked and the players of this pairing shall be treated as
additional floaters from the higher score-group. Then the pairing of the median
score-group is started again.
|
10. |
Floater Selection Rules |
10.1 |
The "floater" is a player who is transferred to another
score-group in accordance with Rule 3, or because a compatible opponent cannot
be found for the player in spite of exchanges in the score-group. |
10.2 |
When pairing proceeds downward, the floater is transferred to
the next lower score-group. When pairing proceeds upwards, the floater is
transferred to the next higher score-group.
When making even a score-group, determine the due colours of
the players and select as the floater a player who would tend to equalise the
number of players due different colours. (In Maxi-tournaments, when pairing
downward, the difference in rating between the chosen player and the lowest
numbered player in the score-group must differ by 100 points or less, otherwise
the lowest numbered player in the score-group is chosen as the floater. When
pairing upwards, the difference in rating between the player chosen and the
highest numbered player in the score-group must differ by 100 points or less,
otherwise the highest numbered player is chosen as the floater.) If the
number of players due white equals the number of players due black, the lowest
numbered player is chosen as the floater when pairing downward, and the highest
numbered player is chosen as the floater when pairing upwards. |
10.3 |
If there is a choice as to which player floats to a lower
group, the player chosen is the lowest numbered player in the score-group who
has a compatible opponent in the lower score-group, after excluding the
opponents of other floaters who have higher scores or higher pairing numbers
than the proposed floater. |
10.4 |
If there is a choice as to which player floats to a higher
score-group, the player chosen is the highest numbered player in the score-group
who has a compatible opponent in the higher score-group, after excluding the
opponents of other floaters who have lower scores or lower pairing numbers than
the proposed floater. |
10.5 |
If a proposed floater has no compatible opponent in the
adjacent score-group, he shall, if possible, be exchanged for another player in
his score-group; otherwise he shall be floated to a further score-group.
|
10.6 |
When pairing a group that includes floaters from a higher
score-group, the floater with the highest score is paired first, or the floater
with the highest pairing number, if scores are equal. |
|
10.6.1 |
When pairing a group that includes down-floaters (DF) from a
higher score-group, the floater with the higher pairing number is paired first.
|
|
10.6.2 |
When pairing a group with DF coming from different higher
score-groups, the floater coming from the highest score group is paired first
(not always the one with the highest pairing number). |
|
10.6.3 |
When there are DF and UF (up-floaters) in the same score-groups
(this should normally happen in the median score-group) in the upper half of
score-groups or in the median group, first pair the DF, then the UF and finally
the remaining players. |
10.7 |
When pairing a group that includes floaters from a lower
score-group, the floater with the lowest score is paired first, or the floater
with the lowest pairing number, if scores are equal. |
|
10.7.1 |
When pairing a group that includes UF from a lower score-group
(in the 2nd half) the floater with the lowest pairing number is paired first.
|
|
10.7.2 |
When pairing a group that includes UF coming from different
lower groups, the UF coming from the lowest score-group is paired first (not
always the player with the highest pairing number). |
|
10.7.3 |
When there are UF and DF in the same score group in the second
half of score-groups, first pair the UF, then the DF, and finally the other
remaining players. |
10.8 |
When pairing downward, the floater is paired with the highest
numbered player available who is due the alternate colour (provided, in
Maxi-tournaments, that the ratings of proposed opponents who are exchanged for
this purpose differ by 100 points or less). When pairing upwards, the floater is
paired with the lowest numbered player available who is due the alternate colour
(provided, in Maxi-tournaments, that the ratings of proposed opponents who are
exchanged for this purpose differ by 100 points or less). |
10.9 |
Due to their origin and their compatibility in the adjacent
score-group there are 4 types of floaters listed in descending order of
disadvantages.
- a floater who has already floated to the score-group just being handled and
has no compatible opponent in the adjacent score-group.
- a floater who has already floated to the score-group just being handled and
has a compatible opponent in the adjacent score-group.
- a floater who has no compatible opponent in the adjacent score-group.
- a floater who has a compatible opponent in the adjacent score-group.
If there is a choice the floaters should be chosen to minimise
the disadvantages using the following priorities.
- avoid floater(s) of type a
- avoid floater(s) of type b
- avoid floater(s) of type c
|
10.10 |
A floater who has floated the round just before shall not be
floated due to section 9.3.d provided:
- this will not produce other floaters of the types a, b, c of section 10.9
- this will not decrease the number of pairings of that score-group
|
11. |
Exchange Rules |
11.1 |
The proposed pairings of players obtained according to Rule 9.4
are scrutinised in turn for compliance with Rule 2 which stipulates that the two
players have not played each other in an earlier round. And,
- when pairing downward, scrutiny of proposed pairings begins with the highest
numbered player; if the pairing is found not to comply with Rule 2, the lower
numbered player is exchanged until a compatible pairing is found; or,
- when pairing upwards, scrutiny of proposed pairings begins with the lowest
numbered player; if the pairing is found not to comply with Rule 2, the higher
numbered player is exchanged until a compatible pairing is found.
|
11.2 |
In the following example of a score-group with six players, and
pairing downward, the attempt is first made to find a compatible opponent for
Player #1, the highest numbered player in the score-group.
Six players in a score-group with proposed pairings as
follows:
1 v 4 2 v 5 3 v 6
If the pairing 1 v 4 is not compatible, for example, because
the players had met in an earlier round, the positions of Player #4 and Player
#5 are exchanged so that we have:
1 v 5 2 v 4 3 v 6
If the pairing 1 v 5 is also not compatible, a further exchange
is made. The original proposed pairing and possible exchanges made to find a
compatible opponent for Player #1 are as follows: Proposed Pairing (col. 1)
and Possible exchanges to find compatible opponent for #1
1 v 4 2 v 5 3 v 6 |
1 v 5 2 v 4 3 v 6 |
1 v 6 2 v 4 3 v 5 |
1 v 3 2 v 5 4 v 6 |
1 v 2 3 v 5 4 v 6 | |
11.3 |
After a compatible opponent, for example, #6, has been found
for Player #1, the proposed pairing for Player #2 is scrutinised. Exchanges to
find a compatible opponent for Player #2 are as follows:
Proposed Pairing (col. 1) and Possible exchanges to find
compatible opponent for #2
1 v 6 2 v 4 3 v 5 |
1 v 6 2 v 5 3 v 4 |
1 v 6 2 v 3 4 v 5 |
1 v 3 2 v 6 4 v 5 |
1 v 2 3 v 5 4 v 6 | |
11.4 |
The exchanges to find a compatible opponent for Player #2 must
at the same time leave Player #1 with a compatible opponent. If this cannot be
done, for example, if Player #1 and Player #2 have previously played each other
and all the other players except Player #6, then the original pairing of Player
#1 with Player #6 is retained and Player #2 is floated. And,
-
if the score-group originally had uneven members and the lowest
numbered player was floated to make even the number of players in the
score-group, #2 is exchanged with the floater, originally #7 in the score-group,
or,
-
if the score-group was originally even, then the lowest
numbered player remaining must be floated in company with #2 to maintain an even
number of members in the score-group.
Other examples of exchanges can be found in the detailed
"Instructions for Swiss Pairing" (Reg. C.04B). |
12. |
Colour allocation rules |
12.1 |
Where possible, and by means of exchanges, each player shall be
given the alternate colour; at the end of each even-numbered round each player
shall have had an equal number of whites and blacks. Moreover,
- no player shall be given the same colour in three successive rounds, and
- no player shall be given three more of one colour than the other.
|
12.2 |
After the first scrutiny and exchanges necessary to establish
that all pairings in a score-group are new pairings, a second scrutiny with
exchanges where necessary is undertaken to give each player, if possible, the
alternating colour and at the same time, the equalising colour. |
12.3 |
If one of the players in a pairing had the same colour in the
previous two rounds, he must be given the alternating colour. If both players
had the same colour in the previous two rounds and compatible opponents in the
score-group are not available, then one or both players must be floated.
|
12.4 |
If both players in a pairing had the same colour in the
previous round, then the colours they had in earlier rounds, going back in
sequence, shall decide who is given the alternate colour. If players in the
median score-group or above had identical histories, then the higher ranked is
given the alternate colour, or, in even-numbered rounds, the equalising colour.
If the players below the median score-group had identical histories, then the
lower ranked player is given the alternate colour, or, in even numbered rounds,
the equalising colour. |
12.5 |
In the odd-numbered rounds, whenever possible, each player
shall be given the colour which gives him one more only of one colour than the
other. |
12.6 |
In the even-numbered rounds, whenever possible, each player
shall be given the colour that gives him an equal number of whites and blacks.
When both players of a pairing are due the same equalising
colour, and further exchanges are not possible, the colour history will decide
who is given the equalising colour, as in Rule 12.4. One player will then have
two more of one colour than the other colour.
This is allowed but care must be taken not to violate Rules
12.1(a) and 12.1(b), and to equalise the player's colours at the earliest
opportunity. |
12.7 |
(In Maxi-tournaments, an exchange of opponents to find, for
example, one who is due the alternate colour is allowed only if the ratings of
the opponents to be exchanged differ by 100 points or less.) |
13. |
Exceptions applicable to the last round
In the last round, Rule 3, requiring players with the same
score to be paired if they had not met in an earlier round, shall have priority
over alternation and equalisation of colours, even if it is necessary for one of
the players to be given the same colour for the third round in succession, or to
be given three more of one colour than the other. |