An Arbiter's Notebook by Geurt Gijssen The Right Hand In this Arbiter's Notebook I will again answer questions from readers of The Chess Caf‚. Question: Dear Mr. Gijssen: What happens in the following case? Player A offers a draw to player B. Before player B can accept the offer his flag falls and player A claims a win. However, player B says that the draw offer is still valid and accepts the draw. Is this game a draw or a win for A? Dennis Breuker (The Netherlands) Answer: The game is a win for player A. Article 6.9 says: "If a player does not complete the prescribed number of moves in the allotted time, the game is lost by the player. However the game is drawn, if the position is such that the opponent cannot checkmate the player by any possible series of legal moves, even with the most unskilled counterplay." Question: Dear Mr. Gijssen: I write to congratulate you for your excellent column, maybe the only place where chess arbiters can share our opinions, and get a fresh update of the discussions of the rules committee. My suggestion is making a condensed table of the rules that includes the most practical rules in each time control. We can use it for easy reference, and even distribute it to the players, as there is a dismal lack of knowledge of the rules, even among very experienced players. In my opinion, such table should include 4 columns 1. Normal and Fischer clock; 2. Quickplay finish; 3. Rapidplay; and 4. Blitz. The issues suggested are: 1. Time allotted; 2. Three repetitions of a position; 3. 50 moves without movement of pawn nor capture; 4. Illegal move; 5. Arbiter should interfere to point a flag fallen; 6. Minimum material to claim a win in time; 7. Possibility of claiming draw for a player short in time with winning position (example: a full piece ahead in the middlegame); and 8. Possibility of claiming a draw for a player short in time in a clearly drawn position. (Any other suggestions?) With this table, most of the doubts could be easily answered, and the players soon will get a better understanding of the rules. Besides, this could point up some of the inconsistencies of the current chess rules. In my opinion, there are two clear ones: 1. The "minimum material" to win on time is far more liberal in slower time controls than in fast ones. In my opinion, the rule used in blitz (possibility of forcing mate in the next move) is the best for all the tournaments. 2. The player can claim a draw for issues numbers 7 and 8 (above), in quickplay finish and Rapidplay, but not in blitz. This should be corrected in the next rules. The proposal of IA Keles looks like a good practical possibility, even though I would like one only rule for quickplay finish, Rapidplay and blitz. Still, I think Keles' proposal is better suited to the dynamic of the blitz tournaments. If you can post that table (and even including in the preface to the rules), it would be a great help. IA Eduardo Sauceda (Mexico) Answer: Your idea is very good. I intend to make such a table and, after it has been approved by the Rules Committee, I will publish it. Question: Thank you for your most excellent column - a must for all organisers and players. I played in a Rapidplay tournament this last weekend and was involved in two incidents in successive rounds. In round 3, I was winning, as white, a bishop v knight ending. (See Diagram) White: Kh5, Bd3; pawns - a4, g4 Black: Kc5, Ne5; pawns - a5, b6 Black had stopped the clocks with 2 minutes left and claimed a draw. The game continued, all the time White was playing for a win and indeed was winning, the winning procedure being to keep the bishop on the f1-a6 diagonal, push the g-pawn, and force Black to sacrifice the Knight. Black had the very bare minimum of time left here, but White made the incredible error 1 Bc2? Black then played 1...Nxg4 2. Kxg4 b5 and claimed a draw. White took the pawn on b5 and the Black flag fell. If he had had time to play another move, he would undoubtedly have played 3...Kxb5 and a draw ensues. However White has mating material on the board. For me what was significant was that all of the time I had playing for a win, at no stage were moves repeated (in retrospect this might have been an easier option in view of Black chronic time shortage, though 1. Bf1 might have induced resignation). So because White makes one slack move, Black gets a draw; what is to stop Black making one too - however unlikely? The TD was very poor (this was agreed upon by most players) and seemed incapable of making a decision. Unfortunately other players became involved, which the TD should not have allowed, and certainly a lot of bad feeling was aroused (but not between the two players themselves). The TD ruled a draw. In the next round a mutual time scramble occurred. My flag fell, my opponent had a little time left when a schoolboy spectator pointed out that I had lost on time. I was very annoyed and stated that I was not prepared to accept a loss as my opponent's flag might have fallen. My opponent suggested that both players be given two extra minutes. The TD, in his wisdom, awarded me a zero! I later discovered that this same TD had, the week before, awarded a draw to a two-fold repetition! He is apparently a qualified TD but is short on experience. Was I unlucky, stupid or should I have had more points from this unfortunate double? Laurence Ball (South Africa) Answer: Let us analyse what happened in the third-round game. First of all, one of the players stopped the clocks and claimed a draw, apparently using Article 10 of the Laws of Chess. A player has the right to claim such a draw, also in rapid games, but this is a very clear case where the arbiter should postpone his decision. I understand that the arbiter ordered the game to continue. This was a correct decision. The game continued and then we had the following position: White: Kg4, Bc2, pawn b5 Black: Kc5, pawn a5. Black has the move and at this moment his flag fell. After Kxb5 the position is a draw. I myself would also have declared the game a draw. The arbiter's decision was completely correct. The incident in the fourth round is also interesting. Signalling a flag fall is the responsibility of the player. Even the arbiter shall refrain from it. Unfortunately an innocent (?) schoolboy pointed out that your flag had fallen and your opponent claimed a win. I understand that you were very annoyed, because the game is a draw when your opponent's flag has fallen as well. If there was enough time for another game, my decision would have been to play another game, even with less time on the clocks for both players. If this is impossible - and in rapid tournaments this is often the case - I do not see another decision other than that which the TD made. I agree with his decision, although I must say that I can see how this made you feel very unhappy. Question: Dear Mr Gijssen: Thank you for your outstanding Chess Caf‚ column and especially your attempts to inform arbiters of the many pitfalls of Rule 10.2. On Stewart Reuben's comments about who the rule is meant to protect, I have had some players with clearly won positions forced to claim draws under Rule 10.2 after their opponents (who were in win-or-nothing positions in the event) refused draw offers. If the arbiter defers his decision and the claimant's flag later falls, what (apart from the final position and the game up to then) do you think the arbiter should take into account in making a final decision? Firstly, should the claimant be allowed to say why his opponent couldn't win the final position by "normal means"? I am wary of this because any analysis the claimant presents might have been done after flag fall. Secondly, is it fair to take the claimant's playing strength into account? In a club event there was a claim by White (with 40 seconds left), to move, in this position (See Diagram): White: Kf1, Ba3 Black: Kh3; pawns - f3, g3. I knew, even before White claimed, that after 1.Bd6, Black could make no progress. Even after 1. Bc5 White can still force a draw. Doubting that White would see 1. Bd6, I deferred my decision and White played 1. Kg1 f2+ 2. Kf1 g2+ 3.Kxf2 Kh2 4.Bd6+ Kh1 0-1. But what if White had claimed earlier and his flag had then fallen in the starting position above? Should such positions be ruled drawn in GM tournaments where players would (hopefully) draw routinely, but not in much lower level chess where many players would lose whatever their time situation? Kevin Bonham (Australia) Answer: Let me digress briefly. I remember the Olympiad in Yerevan 1996 very well. The time limit in this Olympiad was 40 moves in 2 hours, then 20 moves in 1 hour and finally 30 minutes for the remaining moves. In the third phase of the game we used an Article like Article 10 of the current rules. Every time there was a claim for a draw, GM Yuri Averbakh, probably the greatest expert of endgames - and a good friend of mine - had to rush over and to decide whether it was a draw or not. He took a chair, sat down, investigated the position, did not move any piece and after several minutes he said: "Draw". In almost all cases his decision was accepted. To be honest, I was surprised and I disagreed, as there were several positions in which both players could make a lot of mistakes and the final result in this cases should not have been a draw. What I want to say is, as long there are still possibilities to make blunders, the arbiter should not declare the game draw. Now to your question: If the starting position you described above was the position at the moment of the flag fall, I would not declare the game a draw, unless the situation on the board had not changed during the last, let us say, 15 moves. The level of the players is not important, but the moves, made before the flag has fallen, are the first criterion. Question: I played in a non-USCF sponsored league in New York. We had a dispute a few weeks ago: A teammate stopped recording his game as the game got interesting. He had recorded about 16 moves and then 16 moves later he had checkmated his opponent. The game was not even close to the time limit. His opponent claimed that the game was invalid. My teammate said he was just "caught up" in the game. What would you rule in this matter? Thomas Sroczynski (USA) Answer: Checkmate finishes a game. This means the result stands. But I would like to make several observations. First of all, the opponent should, during the game, go to the arbiter and should demand that the arbiter require the player to record the moves. Secondly, the arbiter also did not do his job. Article 13.1 says that the arbiter shall see that the Laws of Chess are strictly observed; one of the Laws is that the players must record the moves. In this context I would like to mention Article 8.2: The scoresheet shall be visible to the arbiter at all times. Question: I have a question that perhaps you can answer for me. A friend of mine and I were playing a series of 3-minute games against each other. In one game I got ahead and was one move away from mating with 2 seconds to show on my clock. When my friend pushed the clock, I completed the mating move and then the clock ran out. My friend said that he won because the clock ran out. I said I won because I completed the move with one second left on the clock and the mate makes the clock immaterial. If this had occurred in a tournament, what would have been the ruling? Jose Olivera Jr. [COUNTRY??] Answer: First, please allow me to correct you on one point. You wrote that you completed your move. The definition of completing a move is: you make the move, you stop your clock and you start your opponent's clock. You mean that you made your move, this move mated your opponent's king and you did not press the clock. In this situation the clock is indeed immaterial, because a checkmate finishes the game immediately. The same is also the case when stalemate occurs. Question: Dear Mr. Gijssen: I would like to know about the FIDE laws concerning rapid chess - one hour per person per game. How many rounds can be organized in a day? How do you think this kind of tournament should be organized? Abdul Karim (Pakistan) Answer: From 1 January 1999 FIDE established FIDE Rapid Rating Regulations. These regulations were sent to the federations. I quote from these regulations: 1. For a game to be rated each player must have 15 to 59 minutes in which to complete all the moves. 2. Alternatively a rate of play such as: all the moves in 10 minutes but each time a player makes a move an additional 10 seconds is added to the clock time. In principal, the initial time plus the add-on time for 60 moves must be at least 15 minutes. 3. The most usual rates of play are: all the moves in 25 or 30 minutes; or, all the moves in 20 or 25 minutes, adding on 10 or 20 seconds each time a move is made. 4. The FIDE Laws of Chess Annex B. 5. Smoking is banned. 6. Amount of chess permitted per day: a total playing time of no more than 12 hours. 7. Duration: A period not greater than 30 days, unless agreed beforehand with the administrator. 8. Unplayed games are not counted. You will find the answer to your question in No. 6. Question: Dear Mr. Gijssen: In a University blitz tournament I witnessed the following incident: Player A used his right hand to capture player B's piece, put his (A's) piece with his right hand to the destination square but at the same time removed the captured piece with his left hand. Then he pressed the clock with his right hand. (So he only used his left hand to remove the captured piece, but did everything else with his right hand). Player B told him: "This is not allowed, don't do this again". Later player A did the same thing a second time and was again blamed in the same way by player B. When player B's position was hopeless some moves later, player A again used his left hand to remove a captured piece. Player B stopped the clock and replied: "Now the game is lost for you. I have told you twice not to do this." And he insisted to get the full point for his (according to the position lost) game. Player A replied: "No, this is not correct. If I have done anything wrong, then the arbiter can only add a minute to my opponent's clock (to compensate him for the loss of time by my behaviour) or reduce my time by a minute. In both cases this will be by far enough to deliver checkmate." Player B insisted on getting the full point straight away, put the pieces together and said: "There is no further discussion". Now my questions: 1) Is one really not allowed to use the non-clock hand to remove captured pieces? I remember seeing even some grandmasters blitzing and doing this. Article 4.1 says: "Each move must be made with one hand only." So does this apply also to removing the captured piece or only to the piece that is moved to another square? 2) If it is not allowed, what is the punishment in a blitz tournament for this? Was player B right to claim a win after three of these incidents? Or was player A right with the time punishments and the game should go on? Or what else? Achim Engelhart (Germany) Answer: You have already quoted Article 4.1: Each move must be made with one hand only. I would also like to call your attention to Article 6.7b: A player must stop his clock with the same hand as that with which he made his move. These two Articles are very clear. Even castling must now be done with one hand. About the punishment, it is the arbiter, not the player who decides. It is up to the arbiter which kind of penalty he will impose. Article 13.4 says: Penalties open to the arbiter include: a) a warning b) increasing the remaining time of the opponent c) reducing the remaining time of the offending player d) declaring the game to be lost e) expulsion from the event. In the example you described, I would increase the remaining time of the opponent and reduce the remaining time of the offending player, if there is a claim from one of the players. Question: Dear Mr Gijssen: According to the new laws of chess after an illegal move by the opponent in a blitz game one can claim a win. Why is it no longer allowed to hit the king; this law had worked well for many years? What happens if the player does hit the king? R. Coenjaerts (The Netherlands) Answer: Please refer to the very first Arbiter's Notebook for the answer to this question.