An Arbiter's Notebook by Geurt Gijssen Time Scrambles In this column I would like to answer some questions from readers and also relate some anecdotes about the Karpov-Piket match recently played in Monaco. Question: Mr Gijssen: Thank you for the opportunity to participate in suggested rule changes, in a positive way. 1. I would like to propose moving Article 10.3 into 7.4; at this moment Article 10.3 applies only to quickplay but it should apply not only for the quickplay finish of the game but for all phases of the game. To avoid that Article 7.4 will be too long, I suggest that Article 10.3 in a new version will be Article 7.5. 2. Delete Article 11: This is the same idea as the Kashdan system of promoting aggressive play. Deleting Article 11 would allow experimenting with other systems while allowing scoring to continue 1, 2, 0. Testing would be interesting just as we have shortened game time with shorter controls. This would allow the benefits of a fighting tournament. The public likes and wants aggressive play! Last round draws to split the money would have to be considered. Top players agreeing to draw to fight weaker ones or to gang up on players from other countries as Fischer complained would not be as enticing. This also forces a player to decide on a more aggressive line versus a drawish variation. People like to have a winner and a contest decided than a draw. Good draws will always happen; agreed draws will be less. In other sports a win and a draw count more than two draws! 3. Articles 9.2, 9.3, and 9.4: "Having the move" presently, means whose clock is running, but if it is felt it would be clear this way, OK. See Geurt's reply on an illegal move corrected by the arbiter who does not have to wait for the player to complete the move by pressing his clock. This would maintain a consistent approach and thinking if it is not changed. I have also witnessed a player making a blunder with plenty of time left and just sit there waiting for time to run out. This is controversial, but when clearly not in the best sportsmanship manner, would allow the arbiter to ask the player what is he waiting for and imply he should press the clock to continue the game. When there are two rounds in a day, this would keep a player from delaying a round by not pressing his clock. I have talked about these changes with players, federation officials and people who come to watch and all like the possibilities. Sincerely, Frankie Torregrosa, Puerto Rico Answer: 1. I agree completely with you that Article 10.2 must be moved to Article 7. This means that the player who makes an illegal move will be penalized. In case a player makes an illegal move for the third time, the arbiter shall declare the game lost by the player who played incorrectly. I have already mentioned several times in my columns that this should be changed during the FIDE Congress in 2000. 2. The text of Article 11.1 is: "A player who wins his game scores one point (1), a player who loses his game scores no points (0) and a player who his game scores a half point". Frankie's proposal is to delete this article and perhaps award 3 points for a win, 1 point for a draw and 0 for a loss. In some sports they are already working according to this system, for instance in soccer. I am not sure that this change will lead to more fighting chess, but I think we have to consider another problem: how to calculate the ratings. Apart from that, the problem can be solved in a very easy way and I have the impression that many organisers may have already found this solution: do not invite players who do not show fighting spirit. There is also another way to solve the problem of quick draws. I know a tournament in which players who won a game received $400 per game, drew a game $150, and lost, $75. I can assure you that the players really fought in this tournament. 3. Pressing the clock is still the responsibility of each player. I was told that in the 1951 Botvinnik-Bronstein, Botvinnik took the position before the start of the match that the arbiter should inform the player when he failed to press the clock. In the last Amber tournament GM Loek Van Wely informed his opponent GM Boris Gelfand that he forgot to press his clock. Very fair behaviour. The problem with the Laws of Chess is that they always describe an ideal situation: one game, two players and an arbiter. The Laws do not say how to solve problems in tournaments of 200 players and only 4 or 5 arbiters. In principle, I agree that the arbiter should inform a player that he made a move without pressing the clock, but I see practical problems in big tournaments. On the other hand, in games applying the Fischer modus there is a need to press the clock, because after the clock has been pressed, time will be added. Question: Dear Geurt: One of your articles at The Chess Cafe contains an answer to a reader's query which puzzles me. You state the purpose of Article 10 is to protect the player with the better position. I don't think this is true. If he claims a draw, then the player with an inferior position will accept the draw or gamble on a gross blunder being made. The purpose is to protect the player with the inferior position who has little time left, but who may have a totally drawn position. A good example might be bare king against king and two knights. You have only seconds left. Of course it would be possible to lose. You should claim a draw and I am certain both you and I would award it a draw. We did discuss the matter of a different rule for blitz chess from Article 10. If you remember, we were extremely unclear about whether to include Article 10 for blitz. Eventually we decided against interference. Then we introduced C4 as an amelioration of the problem. We accept that a player can play on with king and rook against king and rook, although no doubt we dislike it. I think C4 might eventually appear in the standard Laws, but I don't think the world was ready in 1996. I thought the same of 6.9 and 9. 6. but have been proven wrong I am moving towards 10.2(d) If the opponent subsequently wished to accept the draw effectively offered by the player when claiming a draw, then he may do so, provided the game is still in progress. If the player wishes to withdraw his claim of a draw, he may do so before stopping his clock. The opponent shall then be awarded an extra two (perhaps five?) minutes thinking time. This is just the rough idea. The final wording needs cleaning up. Your series is excellent. Stewart Reuben, London (UK) Answer: It is possible to have a very long discussion about who is protected by Article 10.2. Let us read again the relevant part of Article 10.2: "If the player has less than two minutes left on his clock, he may claim a draw before his flag falls. He shall stop the clocks and summon the arbiter. (a). If the arbiter is satisfied the opponent is making no effort to win the game by normal means, or that it is impossible to win by normal means, then he shall declare the game drawn. Otherwise he shall postpone his decision." This article says, in my opinion, that the player who is short of time will be protected. And I am still wondering whether it is correct to protect a player who has an inferior position. Your suggestion to add the above mentioned article 10.2d to the Laws of Chess is very interesting and I would like to discuss this in the Rules Committee. Question: Mr. Gijssen Thank you for a very interesting and educational column. I occasionally direct some fairly small (40-50 players) scholastic events. Recently the following event occurred: White made a move, which placed Black in stalemate. Black, unaware either that the position was a stalemate or ignorant of the stalemate rule, looked at the board, shrugged, and resigned. White reported that he had won the game. Some time later, but before the next round was paired, Black's father (who as it turns out is also the coach for Black's school team) came to me and told what happened. After gathering together both players and their coaches, I determined that the above scenario is what actually happened. I scored the game as a draw, based on the idea that at the point in time the stalemate occurred, the game ended, and therefore Black's subsequent resignation was irrelevant, since it occurred after the end of the game. I disregarded the fact that the actual events were reported by Black's father and coach, feeling that it was most important to get the correct result. Was I correct in my handling of this event, or how should I have handled it? Regards, David Surratt, Walla Walla (USA) Answer: Article 5.2 says: "The game is drawn when the player to move has no legal move and his king is not in check. The game is said to end in 'stalemate'. This immediately end the game" This last sentence means that nothing that happens after the stalemate is relevant. The game is over and a draw. Your decision was completely correct. From February 21 to March 2 there was in Monaco an 8-game match between Anatoly Karpov and Jeroen Piket. All games were drawn. I can imagine that many chess players thought it was a very boring match: only draws. But I can assure them it was one of the most exciting matches I ever arbitrated. By move 30, White would have an advantage, but when Zeitnot ended, an equal position had arisen. The most piquant game was probably game 7. White: J. Piket Black: A. Karpov 1 d4 Nf6 2. c4 e6 3. Nf3 b6 4. a3 Bb7 5. Nc3 d5 6. cxd5 Nxd5 7. Bd2 Nd7 8. Qc2 Be7 9. e4 Nxc3 10. Bxc3 0-0 11. 0-0-0 Qc8 12. h4 Rd8 13. Rh3 Nf8 14. h5 c5 15. Rg3 cxd4 16. Nxd4 Bf6 17. Nb5 Rxd1+ 18. Qxd1 Qc5 19. Qg4 Bxc3 20. Nxc3 Qd4 21. Qf4 Rc8 22. Bd3 Nd7 23. h6 g6 24. Bc2 Qe5 25. Qd2 Nf6 26. Rd3 Kf8 27. f3 g5 28. Kb1 Ke7 29. Ba4 Bc6 At this moment Piket had 3 minutes and Karpov 44 seconds left on the clock. 30. Bxc6 Rxc6 31. Rd8 a6 32. Ra8 Rd6 33. Qe2 b5 34. Qe3 Nd7 35. Ra7 Kf6 36. g3 Kg6 37. f4 Qd4 38. Qe1 (See Diagram) Piket had at this moment 1 minute and Karpov 2 seconds. It is clear that Karpov wins the game by taking the rook on a7, but he played the 'short' move 38...Qd3. Immediately after the game he told that he had seen 38...Qxa7, but he was very afraid to overstep the time by making this 'long' move. 38..Qd3+ 39. Ka1 Qd4 40. Rc7 Qd3 41. e5 Rd4 (See Diagram) What happened at this time is for me still a mystery. I watched Karpov's clock, saw his flag falling, said immediately "STOP", the players stopped playing, but I discovered that Piket had made the last move but his clock was running. What had happened is probably that at the moment I said:"STOP", Karpov had pressed the clock and Piket made his 42nd move at that very moment. This move was a blunder, because 42. Rc8 wins immediately. 42. fxg5 b4 43. axb4 Rxb4 44. Qf2 Kxg5 45. Qxf7 Ra4+ 46. Nxa4 Qd1+ 47. Ka2 Qxa4+ 48. Kb1 Qe4+ 49. Rc2 Qe1+. Draw. After the game I had a very interesting discussion with Karpov. I told him, that he had lost the game if Piket's move fxg5 had been the 41st move instead of the 42nd. Karpov agreed that in this situation he would not have completed his 40th move, but, according to Karpov, Piket lost the right to claim a win by making his next move. I disagreed with him, but his opinion is very interesting. In Yerevan 1996 we discussed who is responsible for calling a flag fall. The player or the arbiter. It was decided that in "normal" games the arbiter should call it, but in rapid and blitz games it is the exclusive responsibility of the players.